About me

From a young age I have been captivated by film making and video games, working on my own Arma 3 cinematics to creating stop motion videos.

I studied Digital Media and Interactive Design at Edinburgh Napier University where I studied Film, Video game development, Audio and Animation. In my final 2 years of University I focused on cinematics, bringing together film making and Video games. I finished my studies with a 1:1 and had dedicated my honours project to creating cinematics in Unreal Engine.

After University I secured my first job in the industry at Build A Rocket Boy as a Cinematic Development Assistant at the age of 22. Within this role I experienced the full Cinematic pipeline, helping the Cinematic Animation and the Cinematic Artist teams.

I am experienced in previz, mocap shoots, mocap shoot prep, layouts, camera work, editing and all the work in-between to the final product and I am now under the title Associate Cinematic artist.

I love my role as a Cinematic Artist as I’m not creating cinematics alone, I am making them with a team - collaborating with the animators, VFX artists, Tech designers and other amazing departments. I am passionate about creating beautiful stories and captivating moments through real time lenses.